<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Topple Keep Devlog - itch.io</title><link>https://guynao.itch.io/topplekeep</link><description>Build it. Fling it. Wear the crown.</description><item><guid>https://guynao.itch.io/topplekeep/devlog/1684216/v99-hotfix</guid><title>V9.9 - Hotfix</title><link>https://guynao.itch.io/topplekeep/devlog/1684216/v99-hotfix</link><pubDate>Wed, 30 Sep 2026 18:38:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Quick update to address a new found bug. Roofs has their physics turned off when mounted as armour blocks. When the wall they attached to toppled, those pieces just stayed in the air. This is now fixe...</p>]]></description></item><item><guid>https://guynao.itch.io/topplekeep/devlog/1683822/v92-final-jam-build</guid><title>v9.2 - Final Jam Build!</title><link>https://guynao.itch.io/topplekeep/devlog/1683822/v92-final-jam-build</link><pubDate>Wed, 30 Sep 2026 13:59:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>(v9.2) Final jam build: more ways to play This is the last build before the jam closes. A playtester on Discord suggested putting the turn-based version inside the main game, so there&#039;s now one build...</p>]]></description></item><item><guid>https://guynao.itch.io/topplekeep/devlog/1683740/v84-fixes-refinements-qol-improvements</guid><title>v8.4 - Fixes, Refinements, QOL Improvements</title><link>https://guynao.itch.io/topplekeep/devlog/1683740/v84-fixes-refinements-qol-improvements</link><pubDate>Wed, 30 Sep 2026 12:51:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>(v8.4) - Almost finalised for the jam Topple Keep changed a lot in the last stretch of the jam. Playtesters pointed at the same thing: the physics was fun, but it mostly worked against you. This round...</p>]]></description></item><item><guid>https://guynao.itch.io/topplekeep/devlog/1682769/v7-submitted</guid><title>v7 - Submitted!</title><link>https://guynao.itch.io/topplekeep/devlog/1682769/v7-submitted</link><pubDate>Tue, 29 Sep 2026 19:08:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It&#039;s been a few versions since the last update, and Topple Keep has changed a lot. Here&#039;s the short version. One mode: Castles Playtesters told me three modes (Piggies, Castles, Tetris) spread the gam...</p>]]></description></item><item><guid>https://guynao.itch.io/topplekeep/devlog/1682216/v5-hotfix</guid><title>v5 &amp; hotfix</title><link>https://guynao.itch.io/topplekeep/devlog/1682216/v5-hotfix</link><pubDate>Tue, 29 Sep 2026 11:30:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Slowly getting there. v5 and the hotfix introduced refinements to behaviour in Tetris and Castles, as well as difficulty levels in the menu which control AI behaviour for targeting, accuracy and aggre...</p>]]></description></item><item><guid>https://guynao.itch.io/topplekeep/devlog/1682133/v4-refinements</guid><title>v4 - Refinements</title><link>https://guynao.itch.io/topplekeep/devlog/1682133/v4-refinements</link><pubDate>Tue, 29 Sep 2026 10:56:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>v4 Brings more distinctions to the various game modes. Tetris - Now has its unique play style inspired by the classic game. Blocks come in sequence so you can&#039;t select between the three, you have to t...</p>]]></description></item><item><guid>https://guynao.itch.io/topplekeep/devlog/1682114/v3-game-modes</guid><title>v3 - Game Modes</title><link>https://guynao.itch.io/topplekeep/devlog/1682114/v3-game-modes</link><pubDate>Tue, 29 Sep 2026 10:29:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Game Modes! V3 locks in the three variations as actual game modes and the ability to reselect through the main menu, offering the modes as actual player choices and not just a dev testing tool. As pre...</p>]]></description></item><item><guid>https://guynao.itch.io/topplekeep/devlog/1682071/v2-testing-different-game-mechanics</guid><title>v2 -Testing different game mechanics</title><link>https://guynao.itch.io/topplekeep/devlog/1682071/v2-testing-different-game-mechanics</link><pubDate>Tue, 29 Sep 2026 09:40:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After testing v1 a few times I wanted to expand the physics play and tension. V1 was based on grid-snapped square blocks in different materials with different properties (wood, foam, stone), where blo...</p>]]></description></item><item><guid>https://guynao.itch.io/topplekeep/devlog/1682054/v1</guid><title>v1</title><link>https://guynao.itch.io/topplekeep/devlog/1682054/v1</link><pubDate>Tue, 29 Sep 2026 09:18:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The first iteration of Blocked / Topple Keep. In preparation for the Slapjam AI challenge themed around &#039;Castles&#039;, I started working on this game which is a 1v1 castle stacking battle. Based on childr...</p>]]></description></item></channel></rss>